Welcome to The World of Frieren!

Step into the world of Frieren, create one or multiple characters and embark on a delightful adventure with friends.The World of Frieren is an art role-playing game centered around the manga/anime Frieren: Beyond Journey’s End. Art RPG (ARPG) is a type of roleplay where players draw characters and their interactions. All skill levels are welcomed! We tend to follow a more relaxed system that emphasizes engagement and collaboration.Join The World of Frieren today!

Getting Started

Are you interested in joining the World of Frieren? We’re excited to welcome you into this imaginative and collaborative universe! Here’s how to get started on your adventure:

  • Read the rules and familiarize yourself with the RP & magic systems.

  • Create a character through the character creation page.

  • Complete the starter quests.

After completing these steps, you'll be ready to start your journey in the World of Frieren! Participate in quests, events, and art challenges to bring your character's story to life, make new friends, and explore the world alongside other adventurers.Join us today and become a part of the world!

Starter Quests

Quest rewards can be obtained only once per character unless specified otherwise.

[Starter Quest] Apprentice Wand
Draw the wand which your character starts out with on their adventure!
Reward: +10 EXP +10 GC

[Starter Quest] Favorite Spell
Showcase your character’s favorite spell and how it can be applied!
Reward: +10 EXP +10 GC

[Starter Quest] [Collab] Greetings!
You’re not alone in taking the first step towards your journey. There are others whose paths will cross with yours. Draw your character greeting another player’s character, sharing a drink, or sparring.
Reward: +20 EXP +20 GC

Daily Quests

[Daily Quest] Check In
Every day is special. Draw your character doing an activity!
Quest rewards can be obtained once per day.
Reward: +5 EXP +5 GC

Standard Quests

[Quest] Dungeon Dive: The Forgotten Ruins
Deep within the forest, a long-abandoned dungeon has been discovered. Rumor has it that a powerful artifact, lost to time, is hidden in its depths.
Prompt: Draw your character navigating the ancient dungeon. You can depict them solving a puzzle, fighting off creatures within the ruins, or discovering a hidden artifact deep within its corridors.Reward: +10 EXP +20 GC +1 enchanted item

[Quest] Demonic Confrontation: A Night’s Terror
A once-peaceful village has been disturbed by nightly occurrences of shadows moving on their own, whispers haunting the wind, and villagers mysteriously disappearing. A demon is rumored to be the cause, and the villagers are desperate for help to end their nightmare.
Prompt: Draw your character as they investigate the haunted village. This can be a scene where they confront the demon directly—whether fighting, banishing, or reasoning with it—or exploring eerie areas of the village like haunted forests or abandoned houses.Reward: +15 EXP +15 GC +1 special spell upgrade

[Quest] Herb Gathering: Forest of Spirits
The Forest of Spirits is a magical place where rare herbs grow, each with unique properties used for spells, potions, and enchantments. However, the forest is protected by ancient, enigmatic spirits who do not take kindly to intruders. Gathering herbs here requires skill, respect, and luck.
Prompt: Draw your character venturing into the mystical forest, searching for rare herbs. You could show them interacting with the spirits—gaining their guidance, offering gifts for permission, or sneaking around to avoid detection.Reward: +20 EXP +10 GC +1 enchanted item

Art RP System

The World of Frieren’s roleplay system is mostly art-based where players will submit drawings that depict their characters' adventures, battles, or interactions. Submissions can be anything from single illustrations to full comics, with no restrictions on art style or skill level. Each submission yields points which can be used to “level up” characters.Each submission earns points based on the amount specified in the prompt. Quality of submission is considered to some extent - the submission will earn points if an adequate effort was given. To keep things simple, sketches, flat colors, full illustrations with background, etc will all be considered equal unless the prompt explicitly states otherwise.

Magic System

Characters in the world of Frieren possess a rich variety of magics. Each player can craft their own magic, drawing inspiration from the following types: offensive, defensive, support, etc. You can either have your character focus on a single path or combine different forms of magic for a unique spin!

  • Offense spells: Spells cast by mages in battle to attack opponents directly, potentially via modifying their surroundings to become ammunition or by conjuring up attacks with magic.

  • Defense spells: Spells with the purpose of providing defensive properties against other spells or attacks.

  • Support spells: Spells not directly used to attack but have been shown to prepare the caster for or assist the caster during combat, such as through incapacitating opponents, improving the caster's fighting ability/other stats, reshaping the terrain in an advantageous manner, etc.

  • Other spells: Any other magic or spell that doesn't fall under the other existing classifications, typically used outside of combat. This can consist of magic applied towards everyday life, such as spells that change the properties of an object or perform non-combat or trivial actions.

Skills

MagicalPhysical
Magical OffensePhysical Offense
Magical DefensePhysical Defense
ManaConstitution

Skill points (SP) can be earned and distributed across 6 skills. Each skill can hold a max of 5 SP. A skill can be assigned 0 SP. Characters start with 6 SP and gain +3 SP per class-up. Skills do not affect the gameplay, but may be used to give other roleplayers a sense of the character’s abilities.

Class System

There are a total of 9 classes broadly categorized as follows:

  • First class: Mages who have undergone and passed the First-Class Mage Exam are granted the title of first-class mage.

  • Fifth to second class: Mages that become certified as fifth-class are considered full-fledged mages. This is the minimum required tier a mage must have before they can take the First-Class Mage Exam.

  • Ninth to sixth-class: Ninth- to sixth-class mages are generally considered in the apprentice stage.

New characters will start as a ninth-class mage. Experience points can be earned through art/writing submissions up until the sixth-class. To advance to the fifth-class, characters must complete a special quest [Fifth-Class Mage Exam]. Similarly, to advance to the first-class, characters must complete a special quest [First-Class Mage Exam].EXP required for each class:

ClassExperience required to advance
First-class2000 EXP
Second-class1000 EXP
Third-class700 EXP
Fourth-class500 EXP
Fifth-class200 EXP
Sixth-class100 EXP
Seventh-class50 EXP
Eighth-class30 EXP
Ninth-class10 EXP

On average each quest will reward 5 EXP, but characters can earn large amounts of boosted EXP from participating in the Mage Exams and special events.

Spell System

Spells can be obtained through class advancements, quests, events, and more! Newly created characters start with 3 spells. When your character obtains a spell unit, they can either learn a new spell or advance their proficiency in an existing spell to a higher tier.If your character wants to learn a new spell, they must have already learnt the previous tiers of that spell. When your character learns a higher tier of spells, they keep the previous tiers of that spell. For example, if they advance from a basic fireball spell to an intermediate fireball spell, they will still be able to cast fireball as a basic spell.